Monday, March 10, 2008

Wireframe Geometry Overview


Wireframe Geometry Overview

clip_image001[5]

Overview: Wireframe geometry consists of objects that you commonly use to construct surfaces and create models. While sketch geometry must be planar, you can construct wireframe geometry in 3D or project it onto complex surfaces.
You can use wireframe geometry as reference geometry for sketch-based features, such as using a line as a rotation axis for a shaft. You can also use wireframe geometry directly for solid creation providing you are using thickness options in pad or pocket, as well as if wireframe is joined and planar CATIA will accept it for a profile.
You can always use it for creating surfaces directly. You must activate the Generative Shape Design or Wireframe and Surface Design workbench to access most of the wireframe commands. In these workbenches, these commands are available in the Wireframe submenu.

clip_image002[5]  Work on Support

Defines a plane upon which you can quickly and easily construct wireframe geometry. It is the equivalent of a sketch plane for wireframe geometry. If creating multiple elements on the same plane, we recommend you use Work on support. Like Sketcher, you can create a grid to help construct elements. You can access Work on support through the Tools | Grid menu or the Tools toolbar.

clip_image003[5]  Point

A point is a feature, and object, that represents a point in space. You can define a reference point using coordinates, on a surface or plane or an edge. In generative shape design, reference points are commonly used to define positions along objects, such as splines or curves.

clip_image004[5]  Line

A line is a feature, and object, that joins two points in space. You can define a line using a variety of methods. In generative shape design, they are commonly used to define the reference direction or rotation axis for surface construction.

clip_image005[5]  Plane

A plane is a feature, and object, that represents an infinite plane in space. You can define a reference plane using three points, two lines (or edges), a face, or by defining its normal vector. Reference planes are commonly used as placement faces for features or sketches.

clip_image006[5]  Circle

Use this to create circles and arcs in 3D space. Unlike circles created in Sketcher, you can create wireframe circles on non-planar surfaces. The circle feature is a powerful command, allowing you to create virtually any type of 3D circle or arc.

clip_image008[5] clip_image010[5]

clip_image011[5]  Corner

Use this to create a 3D fillet between wireframe geometry. This command also works well with complex 3D splines and arcs. To create the corner, pick two elements, enter the fillet radius, and specify the required solution.

clip_image013[5] clip_image014[1]

No comments: